About

I build creative AI systems that people can actually shape.

I am a researcher and engineer working at the intersection of generative AI, Human–Computer Interaction, and music technology. My focus is not only on what a model can generate, but on how people can explore, steer, and incorporate it into a real creative process.

Since joining Sony R&D in 2017, I have worked across applied research, interaction design, machine-learning prototypes, full-stack product development, and engineering leadership. I enjoy taking an uncertain research idea all the way to a working tool that can be tested by creators.

Current focus

Creative AI as an interface

01

Interactive generative models

Interfaces for navigating latent spaces, learning personal control mappings, and moving beyond prompt-and-wait workflows.

02

AI music tools

Live coding systems and audio plug-ins that connect generative models with musical material, timing, and performance.

03

Research to product

Product definition, prototyping, technical architecture, and team leadership for tools where the interaction model is still being invented.

Experience

A path across research, engineering, and design

2023 — Present

Development Lead · AI-powered spatial creation tools

Sony Group Corporation, Tokyo

Leading research-to-product development across product definition, interaction design, full-stack engineering, and applied machine learning.

2022 — 2023

Visiting Researcher · Creative Computing Institute

University of the Arts London

Researched human-in-the-loop tools for generative music models with Prof. Rebecca Fiebrink.

2021 — 2022

Development Lead · AI music interface

Sony R&D, Tokyo

Led a 0→1 program for an AI-assisted music creation plug-in, spanning requirements, architecture, ML integration, and delivery.

2017 — Present

Researcher & Engineer · Human interaction

Sony R&D, Tokyo

Developed interaction techniques and creative experiences using gesture, sensing, mobility data, sound, and generative models.

Independent work

Music as a research material

Outside my primary role, I build experimental music tools including Genny and Interactive Latent Space. I also make ambient and generative work using field recordings, environmental sound, and sound programming.

Earlier projects with GADARA explored sensing, physical interaction, and AI-based musical expression. That practice still informs how I think about AI systems: less as automatic content machines, and more as materials for interaction.

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