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Curriculum Vitae

Junichi Shimizu

Creative AI Engineer & Researcher

Profile

Product-minded researcher and engineer with 9+ years in Sony R&D, specializing in generative music, Human–Computer Interaction, and AI-based creative tools. I work from research and model prototyping through interaction design, full-stack implementation, and team leadership. My work has also contributed to intellectual property across generative music, context-aware media, gesture interaction, haptics, and shape-changing interfaces.

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Experience

2023 — Present

Development Lead, AI-powered Spatial Creation Tools

Sony Group Corporation · Tokyo

  • Leading product definition and development for spatial content creation workflows at the intersection of AI and creative tooling.
  • Working across technical strategy, UI/UX design, TypeScript, Next.js, Python, and PyTorch implementation.
  • Led a five-person engineering team within a larger cross-functional program.

2022 — 2023

Visiting Researcher, Creative Computing Institute

University of the Arts London · London

  • Researched human-in-the-loop interfaces for generative music models.
  • Presented Interactive Machine Learning for Generative Models at a NeurIPS 2023 workshop.
  • Presented Genny, a generative-model live coding interface, at ICLC 2023.

2021 — 2022

Development Lead, AI Music Interface

Sony R&D · Tokyo

  • Led a 0→1 program for an AI-assisted music creation plug-in, from requirements and architecture to release delivery.
  • Led a five-to-ten-person development team and worked across frontend, backend, ML integration, and AWS.
  • Technologies included TypeScript, Python, React, PyTorch, Django, and FastAPI.

2018 — 2026

Researcher & Engineer, Interactive Music

Sony R&D · Tokyo

  • Developed experiences in which music responds to human behavior, mobility, and sensor data.
  • Contributed to public experiments at Sony Park Mini and AFEELA data musification initiatives.

2017 — 2020

Researcher, Gesture & Wearable Interaction

Sony R&D · Tokyo

  • Developed gesture recognition and non-contact interaction techniques for headphones and wearable audio products.
  • Worked on gesture interaction for Xperia Ear Duo and mmWave-based touchless headphone interfaces.

Selected US patent families · 2021–2026

Intellectual property

Inventions across generative music interfaces, adaptive media, gesture recognition, haptics, wearable interaction, and shape-changing devices. Representative publications:

US20260212846A1

Adaptive music based on camera imagery and surrounding objects

2026

US20260112344A1

GUI for a generative adversarial network music synthesizer

2026

US20240233777A1

Dynamic media parameters based on user context

2024

US20240019935A1
US12578798B2

Haptic device for presenting the sensation of gripping a virtual object

2024 / 2026

US20220179613A1
US12026430B2

Gesture UI and dynamic feedback using an invisible interaction region

2022 / 2024

US20220059070A1
US12067966B2

Continuous synthesized-sound control from device-state changes

2022 / 2024

View all patent families

US20260212846A1

Adaptive music based on camera imagery and surrounding objects

US20260112344A1

GUI for a generative adversarial network music synthesizer

US20250147575A1 → US12669861B2

Content output determined from finger state and wrist rotation

US20250280969A1

Interactive surface with contact-dependent stiffness

US20250068380A1

Context-triggered content playback and generation for mobile and in-vehicle use

US20240331196A1

Shape-changing interface that expands or curves with use

US20240233777A1

Dynamic media parameters based on user context

US20240019935A1 → US12578798B2

Haptic device for presenting the sensation of gripping a virtual object

US20230012053A1 → US12394248B2

Identifying related body parts from body movement

US20220179613A1 → US12026430B2

Gesture UI and dynamic feedback using an invisible interaction region

US20220179616A1 → US11947869B2

Adaptive audio feedback based on gesture-recognition state

US20220059070A1 → US12067966B2

Continuous synthesized-sound control from device-state changes

US20220004250A1

AR / VR interface for resizing virtual objects

US20210366450A1

Real-time content playback synchronized with predicted body movement

US20210314557A1

Parallax and image-display control based on head movement

US20210303439A1 → US11940896B2

Learning voice and behavior as device activation triggers

US20210055910A1

Directional gesture selection using spatial audio feedback

US20210049998A1

Interface integrating audio requests from multiple apps with gesture input

Skills

Applied AI
Generative models, music AI, interactive ML, PyTorch, TensorFlow
Product development
TypeScript, Python, React, Next.js, Node.js, FastAPI, Django, AWS
Creative technology
JUCE, Max/MSP, Unity, real-time audio, live coding, sensing
Design & leadership
Figma, prototyping, product definition, team leadership

Education

Master of Media Design

Keio University Graduate School of Media Design · 2015–2017

B.S. in Electrical Engineering

Tokyo University of Science · 2011–2015

Selected research & speaking

2026 · ADC Japan

Designing Interactive Machine Learning Tools for Music Generation Models

2023 · NeurIPS Workshop

Interactive Machine Learning for Generative Models

2023 · ICLC

Genny: Designing and Implementing a Live Coding Interface for Generative Models

2021 · JAES

GANStrument: Adversarial Instrument Sound Synthesis with Pitch-invariant Instance Conditioning